. Otherwise plasma/railguns. Null void beam is the best early game weapon against shields. Two autocannos and a plasma makes them quite good. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. Null Void Beams on Star bases. Note: Gigasctructural requires Utopia, and Certain ships/megastructures in NSC2 won't work without Apocolypse/Utopia. The moment we meet aliens, it would be quite an eye opener and stellaris gets the updates we need for a 4x SIM. 5 Mega Cannon; 3. Null Void Beam: 6000: 2 Null Void Beam The Doorway. So in my current game, I had taken over every single other empire, and claimed the entire galaxy by 2350 or so (It was a tiny galaxy so it wasn't all that hard), so increasing fleet power wasn't a priority. Null Void Beam may seem really weak in number compared to other late-game weapons but don't forget it has 500% shield damage and range on par with Matter Disintegrator. Galactic Surveyors. If you already have higher lvl laser/railgun, then dont start stuff. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldPublished Dec 30, 2021. Stellaris. Null void beam (S, L, M) - can be obtained via researching void. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Burst them down. Technology. Mass driver path can kill void clouds. 4 Stellaris Tech Id List – F to I. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. (previous page) ( next page) Null void beam. I managed to get the null-void beam on my crisis playthrough and stuck it on the small port and a plasma on the medium port. 5 Stellaris Tech Id List – J to P. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. I really don’t know what the point of Null Void Beams is, especially as a reward weapon. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. You have 2 planets? You start with 3 freebies Reply. It is absurdly effective against shields but highly ineffective against both armor and hull. 4 Kinetic Launcher; 3. png 54 × 54; 7 KB. Shields form the first layer of hit points of a ship. By harnessing the entropic nature of the Iroquis, this beam can actually destroy Hormuz. One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. It's crafted with 128x Null Sphere and 32x Enchanted Obsidian. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. If you're counting glandular acclimation, there's no real benefit to being lithoid. 5000. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are. © Valve Corporation. [deleted] • 5 yr. I would think it's a later gun tech because +400% shield damageLike its predecessor, its use is limited to battleships and titans. If you go into the system-level view and select a colony. For the record, in stellaris 2. Autocannons are good on corvettes. Average damage by the Null beam is 13. Another is a null void that gives a small dark matter income and. It eventually gets outclassed (by early late game at the latest), but in early game it can carry your fleets a little. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. Attachments Myst's Ugly As Hell Stellaris Shipbuilder - fixed by AJ. 2. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Also might perform 'slightly' better as anti-shield once you get into repeats. It is absurdly effective against shields but highly ineffective against both armor and hull. . The End of the Scourge: crisis. I’ve been using a fleet of 100 menacing corvettes with null void beams and mining drill lasers, and they take out things amazingly fast and in beautiful fashion. 4. » See SMS short codes for other countries. ago. + 4 Null Void Beam (M) or something similarly synergistic. ago. Stellaris Wiki Active Wikis. They’re absolutely horrid for doing anything short of stripping the shields off of a target so that specifically Plasma Launchers can kill it (and even then standard same-Tier Mass Drivers and Lasers are just as if not more effective working together). Trade Dimension (Warp Beasts and that annoying, but useless almost-annual pop-up): 95% of the time. 4 Stellaris Tech Id List – F to I. The problem of null void beam is that it's bad both early and late. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. 2 dark matter, null beam has same stats as basic laser with +10 to tracking, +20 to range and -2 to energy. There is a lot of padding that could be done, but those are the obvious choices. I don't like the 2H + 2S + 2P section, because S seem like a waste on a Battleship hull, and P is worthless if you have Strike Craft. 解锁特性: 合成人劳力. Null Void is an extremely situational weapon. it's the null-void specifically, but it also has a chance to show up instead of the dimension of suffering. 3424486444. The Plasma then starts doing its work when your fleet may have. 11 comments. Now that we can aggressively alter the genetics of other empires a Qu playthrough seems much more achievable! It’s a shame you can’t seem to scramble a species’ other traits with the Devolving Beam though. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Sabaithal. Question regarding null void beam. png 52 × 52; 7 KB. The objective is to expose them to field conditions before flipping the switch to make this. fighting with a starbase with a fleet means yer guys were firing on both. If you're going to go with artillery NL Frigates, give their small slot missiles. e: Mass Driver > Coilgun > Railgun > Energy Siphon > Null void beams > Advanced railgun > Gauss Cannon Energy Anti-Armour To answer your other question, the kinetic artillery is significantly better in all respects. Tech adaptive combat algorithms. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Wyndyr • 5 yr. I know what 100% shield pen does but how does the extra 50% effect the weapons performance?Go to Stellaris r/Stellaris. Have fun! Also got a tiny discord now for. 3424486444. I would think it's a later gun tech because +400% shield damageShield also has to deal with Null Void Beam which is 500 percent damage against shields with better range than Plasma weapons have, so I would say that's the plasma equivalent although it's rarer than Plasma. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldAnalyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. It's therefore important to supplement plasma with an anti-shield weapon like railguns, autocannons, artillery, Tyanki energy siphons, or the Null-Void Beam. I don't want the other events really. Cheats. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. Null void beam (S, L, M) - can be obtained via researching void. Showing 1 - 15 of 17 comments The author of this thread has indicated that this post answers the original topic. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. 2020 (1146) tháng 5 2020 (2) tháng 1 2020 (1144) 2019 (1307) tháng 12 2019 (1259) shooting in dc Gunblast. 4. Amoeba: a decent early-game strike craft alternative, but it goes obsolete very quickly due to how cheap the strike craft techs are. All trademarks are property of their respective owners in the US and other countries. There is no command to get specific techs. ago. I would think it's a later gun tech because +400% shield damagePropulsion Proponent Proclamation. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades Reward 1000 Engineering Research; 1000 Physics Research;as title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. All rights reserved. TehJumpingJawa Field Marshal. Enclaves. Starfighters! [3. nope. Null Void Beam is awesome in theory but its hull damage is awful so keep that in mind and maybe mix some other kinetic weapons in. Stellaris Wiki Active Wikis. (And, of course, the colossi technology) Have fun!as title saysType into the console 'debugtooltip' to turn off things such as empire IDs. If you roll the unbidden, their weapons actually have the same range meaning that you could use nothing but those two weapons to obliterate everything from a distance. Originally posted by Exsoit : @utilityguy i keep a large amount of researchers to switch out specialists as i need them. ago. I build one battleship that is entirely Null Void beams for every 4 proton torp battleships. But most of the time there's a focus on one of those two, either by having better tech in one category or some other factor. Once I get Lance, I'll swap the null void beams to the middle section and put the lance in the forward section. • 5 yr. Stellaris Real-time strategy Strategy video game Gaming 12 comments Best enfo13 Rogue Servitor • 5 yr. I would think it's a later gun tech because +400% shield damageEvery ship uses both, at least normal empires do. 4880804. 234. Additional comment actions. 39 per day. There is some retargeting in stellaris so anti shield weapons prefer to fire at shielded enemies and its usually important to have at least some anti shield damage. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Null Void Beam: a very situational anti-shield weapon, it only makes sense if you're intentionally avoiding all kinetic weapon techs, and even then it's very questionable. 暗物质偏导护盾 (Dark Matter Deflectors)Stellaris. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you. lasers get defused through some transparent objects but are good for melting ♥♥♥♥. It is absurdly effective against shields but highly ineffective against both armor and hull. • 26 days ago. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. 花费:26. I would think it's a later gun tech because +400% shield damageUseful link – >stellaris tech tree [turanar. Perhaps also change the starbase section design from 1/3/5/7/13 medium slots to 0/2/4/6/12 medium slots plus an additional slot set that varies by preference:Stellaris Real-time strategy Strategy video game Gaming. As a result by focusing engineering on Strike craft and physics on energy weapons, the null void beam becomes the best anti shield weapon. Share to. Unlocks the Null Void Beam technology with 50% progress; Dimensional Portal Researcher and Dimensional Portal Drone jobs produce Dark Matter The-red-Dane. Question regarding null void beam. Nope, same as always, not much, if anything, changed in the meta of Stellaris for a long, long time. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThis mod is a global compatibility patch for Stellaris 3. Ideal early game combo is plasma + energy siphon (researched from tiyanki space cows) / null void beam (if you're lucky with void portal). I was cut in half, destroyed, but through it's Janus Key, the Void called to me. #3. You shouldn't be able to buy resources when your storage is full of them. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining. Another is a null void that gives a small dark matter income and null void beam tech. Null Ovoid is a RARE Slayer item obtained from crafting. It's been over five years. I think you get the chance to roll it after researching the dimensional portal project, but the null void dimension itself guarantees it as a research option. The Large Null Void Beam only hits 90% of the time. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 5 Stellaris Tech Id List – J to P. 4880804. 7 with a 200% boost so it averages 91. ^^ #4. Active Wikis. Null void beam x35. To open the console, press ~ and then enter “research_technology (technology_id_here. 1 Mass Driver; 3. Feral Prethoryn Sighted: crisis. And eventually you'll be able to research both. I would think it's a later gun tech because +400% shield damageNull Void Beam outdamages standard kinetics vs. The latter is usually more effective at taking down shields, if you can equip it. 6 Technology List – Q to S. Spaceborne aliens. Related wiki Synthkind. All codes for the game: The main list. You're comparing an early-mid game tier weapon with a late game tier weapon. But if you're just researching normally and have both options, depends on if you want your science ships to teleport, or have good shield stripping. If you get siphon / NVB - you're ignoring railguns and shines (as together with no missiles & no strike craft it's reducing your engineering tree A LOT making in much less troublesome to research new hulls. Researchers produce 0. Most of the time you don't have null void beams. These IDs are intended for use with the “research_technology” console command. Assuming I understand it correctly, non-spiritualist empires need a scientist with expertise: psionics to have a chance of rolling psionic theory, which is the lead-in tech to all other psionic techs. Matter Disintegrator [edit source]. With a few repeatable techs on Energy weapons, Null Void Beam is a strong hard counter. Large null void beams only do 66. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Unbidden EHP is 50% hull, 50% shield, so Null Void Beam is too weak, but Kinetic Artillery is perfect. )”. Ascension perks. being ineffective at damaging either. R5: Got doorway event and null void. 7 with a 200% boost so it averages 91. But combined with plasma, neutron or lances it is a really useful weapon. ReplyGo to Stellaris r/Stellaris. null voids and lasers do less damage to shields, which would make your guys do half damage for the first half of the fight. To answer your other question, the kinetic artillery is significantly better in all respects. Really rare tech, what was it's name? I deleted the save because I messed up a lot, but there was some anomaly that had a dimension that was just full of entropy. Someone Else Got The Queen: crisis. #2. Null void beam is a personaly favorite of mine! But null void beam is also special, in that it is an energy weapon that is good against shields, and has an insanely high shield damage bonus as well as pretty high range. It’s a shame those weapons come from RNG since they are better shield strippers till you get to like Kinetic Artillery and Mega cannons and they allow you to focus on energy weapons so you can use your engineering research for other stuff. Adding on Null Void Beam cuts the DPS, but gives you a little more shield breaking power and is pretty much the only case where Null Void is even worth considering. One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. Best. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. ago. It's a minor edit of the FX files. Null void beam x35. I like Machine Hiveminds, he likes Corporations. 相关页面: 舰船组件. It. The bad news: It took around 2 seconds to lose 50+ Frigates in every fleet. Another comparison point is the Missile, which has slightly more damage than a laser, but has more than double the range and gets to ignore shields instead of having a damage penalty against them. thanks for watching and help da cha. Unbidden = Giga Cannons + Kinetic Artillery + Neutron Launchers ( Null Void Beam is also an option ), with Shields for defense For now Battleships spam with Giga Canons + Neutron Launchers + a few Strike Craft effectively cover 80%~90% combat scenarios. this is why. 3 Autocannon; 3. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. 3. Below is our complete list of the Technology IDs for Stellaris. If an enemy ship has 1000 shields you have to do 4000 plasma damage destroy it. 21. You have to manually opt in to access it. 5 focused arc emitter's. 25 with a +300% bonus (so basically 10 average damage) vs shields, but it is -25% for armor and hull, and seems best used to take advantage of its ludicrous weapon range. So large laser battleships will utterly shred covettes. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Professor Von-Wulfen. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldI'm wondering if I should replace my null void beams with the level 4 railguns. 2nd one was "The Null Void" which is a dimension of Null energy, researchers who study it can produce dark matter and gives you a weapon to research called "The Null Void Beam" which is +400% dmg to shields but -75% to Armor and Hull. as title saysas title saysas title saysThis article is for the PC version of Stellaris only. At 40 repetitions you have increased the damage by 200%. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. Many thanks #2. For example, putting one null void beam and two lasers on a corvette should be fine. ago. 95 dps vs shields while kinetic artillery is better in every possible way with 91. Null Void Beam #1. If you're going to go with artillery NL Frigates, give their small slot missiles. Would the dmg against shields now be 13. Example: research_technology tech_starbase_3. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. ago. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. For comparison (all against shields): Null Void Beam - 67dps; lvl5 Kinetics - 59dps; Kinetic Artillery - 91dps So the Null Void Beam is certainly a good weapon in the early game (especially since you can get it way before lvl 5 Kinetics), however in the late game there. 93 Badges. 4. 6 Ancient Saturator Artillery; 4 Explosive weapons. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldNull Void beams no longer count as space fauna weapons. I've tested it, and only megacannons beat them in terms of raw shield killing. others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. I love Null Void Beams, especially paired with Lasers/Plasma. They are outclassed by L-only weapons late game, but they are your best bet for midgame, both for arming Starbases and equipping Cruisers. I like to mix carrier ships and pure broadside battleships 1:1. 2 added the Portal to Dimension [X] planet event that may contain a pathway to a mirror universe (trade), null void (antimater/void beam weapon). It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810,. Our best theory is that this "Null Void" is a dimension where the majority of zero-point energy is negative and so any positive energy which was once present has long since been used up. I'm also of the opinion that after hitting 5-10 repeatables, fallen empire buildings and technologies should become available as research options. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Vodafone. . Rock Dec 7, 2022 @ 12:15pm. Rock Dec 7, 2022 @ 12:15pm. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. I build one battleship that is entirely Null Void beams for every 4 proton torp battleships. Vodafone. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. If you have kinetic weapons researched, use those instead. These come in three forms: shields, armor, and hull. Also, other opponents will have different defenses and that will effect what you should use on your ships. 104. Conversely, if your enemy lucks into Null Void Beam, shields are literally worthless. 4+] Created by Narvindar. Put plasma when it´s time to kill creeps, it makes short work of crystal nexus and drone base. For such exotic weapons I think they should look exotic. For example, if every void cloud is destroyed before you've reached them, is it still possible to unlock their weaponry?Crystalline infused armour is for hull and cloud lightning passes through armour and shields,I don't know where you got the Void from but unless you're talking about Null void beam what are you can get it after one of a few outcomes when you find a dimensional Rift on one of your colonies quite possibly the First what null void Beam does is that it passes right. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Put a single Medium void beam on each ship in a fleet of battleships, and fill the other. 2 Ancient Macro Batteries; 3. R5: Got doorway event and null void. If you have kinetic weapons researched, use those instead. --------------. Must use Rare Crystals to build. Null Void Beam, Good or Doodoo? (On Console, Overlord dlc update for the pc homies) Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. : 1. 2 Ancient Nano-Missile Cloud Launcher; 4. 3 beta branch (checksum 1960) What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810, 9815. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. New info: There will be research poping out to increase dark matter output. It's random and the options are rerolled every time you finish the previous research. It is absurdly effective against shields but highly ineffective against both armor and hull. Todos os direitos reservados. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. thanks for watching and help da cha. All shield techs except. The job will give different resources based on what the other dimension is like. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. It is absurdly effective against shields but highly ineffective against both armor and hull. Lasers are great. [deleted] • 5 yr. Go to Stellaris r/Stellaris. Into Stellaris? Join the community. Later you get a project to get more dark matter per portal job. To open the console, press ~ and then enter “research_technology (technology_id_here. HOWEVER. Base damage is much less than the KA. Not that big of an issue. 1 Regular Strike. Comment . 0. And secondly, it makes my sensors better, giving me more vision over my enemies. Kinetic Battery can start trading shots with Unbidden at 120 range (or even further with Artillery combat computer). Null-void beam would then be useful!. 2 dark matter, null beam has same stats as basic laser with +10 to tracking, +20 to range and -2 to energy. 9; 2; 2; Reactions: Reply. 052. 4) * 0. Lasers would've needed to do only 2000 damage and Kinetic Artillery only 500. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Posted by 3 years ago. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. By the time null beam ships get into range- many shields will be destroyed by neutrons. 4 Kinetic Launcher; 3. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 7 Technology List – T to Z. 3. List of resources. Below is our complete list of the Technology IDs for Stellaris. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysStellaris: MegaCorp Criminal Syndicate-Episode 23 - We find a Null Void BeamStellaris is a 4X grand strategy video game developed and published by Paradox In. 712 14. » See SMS short codes for other countries. 1. 4. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. It only does 25% damage to armour AND hull according to the wiki. Is the railgun better than the null void beam against shields?Compatible with Stellaris 3. 3. com - SIG P250 2SUM 9mm Pi. 95 damage/day against shields, and only 13. Stellaris 2016 Browse game. Engineering research. true. In Stellaris, pop size is king; and a 50% growth reduction is huge; especially in the early game. Dec 18, 2018 @ 1:26pm Thank you! I found it in my first game but the other 6 games. WealthyAardvark • Shared Burdens • 4 yr. 2. 95 dps vs shields while kinetic artillery is better in every possible way with 91. The KA's average damage is 45. I like Machine Hiveminds, he likes Corporations. The Null Void Beam works best when combined with a laser or plasma weapon, and its real advantage is that it allows you to completely ignore the weapons upgrades on the engineering tech tree. 2nd one was "The Null Void" which is a dimension of Null energy, researchers who study it can produce dark matter and gives you a weapon to research called "The Null Void Beam" which is +400% dmg to shields but -75% to Armor and Hull. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Are missiles good Stellaris? Missiles have only average DPM and can be shot down. null voids and lasers do less damage to shields, which would make your guys do half damage for the first half of the fight. April 22, 2019 Travis Scoundrel 0.